On the Dot

Player data

On the Dot asks players to stop a hidden stopwatch at a target time between 5 and 15 seconds. From launch on 2 August to 5 October 2026, players completed 61,936 rounds and finished 8,366 five-round games. These are the patterns in those rounds.

Updated 6 October 2026. Updated monthly. How the figures were counted is under Method.

Scores

Each round scores how close the stop came as a percentage of the target, and a game's score is the average of its five rounds. Half of all finished games scored 89.9% or more. The middle half landed between 78.9% and 94.4%.

Finished-game scoresNumber of games at each score from 50% to 99%
Table
ScoreGames
Below 50%754
50.0 to 50.9%20
51.0 to 51.9%20
52.0 to 52.9%20
53.0 to 53.9%22
54.0 to 54.9%21
55.0 to 55.9%23
56.0 to 56.9%16
57.0 to 57.9%28
58.0 to 58.9%30
59.0 to 59.9%25
60.0 to 60.9%28
61.0 to 61.9%25
62.0 to 62.9%32
63.0 to 63.9%41
64.0 to 64.9%44
65.0 to 65.9%30
66.0 to 66.9%41
67.0 to 67.9%49
68.0 to 68.9%49
69.0 to 69.9%50
70.0 to 70.9%55
71.0 to 71.9%60
72.0 to 72.9%64
73.0 to 73.9%82
74.0 to 74.9%73
75.0 to 75.9%78
76.0 to 76.9%86
77.0 to 77.9%107
78.0 to 78.9%117
79.0 to 79.9%97
80.0 to 80.9%126
81.0 to 81.9%130
82.0 to 82.9%146
83.0 to 83.9%163
84.0 to 84.9%172
85.0 to 85.9%208
86.0 to 86.9%199
87.0 to 87.9%253
88.0 to 88.9%304
89.0 to 89.9%328
90.0 to 90.9%352
91.0 to 91.9%457
92.0 to 92.9%497
93.0 to 93.9%497
94.0 to 94.9%588
95.0 to 95.9%569
96.0 to 96.9%555
97.0 to 97.9%399
98.0 to 98.9%211
99.0 to 99.9%25

754 finished games (9%) scored below 50% and are left out of the chart. One round is a fifth of the score, so a single round stopped far too early can pull a game down by up to 20 points.

Share of finished gamesScore needed
Top half89.9%
Top quarter94.4%
Top 10%96.6%
Top 5%97.5%
Top 1%98.6%

The best finished game so far scored 99.68%. Across all 61,936 rounds:

The first round

The first round of a game is the least accurate, and its misses lean one way. In 65.9% of first rounds the player stopped too early. From round 2 on the split is close to even, between 50.3% and 51.5% early, and median accuracy rises from 84.0% in round 1 to 93.4% in round 5.

Stops that came too early, by roundShare of all rounds stopped before the target. The darker line marks an even split.
65.9% 50.3%
Table
RoundRounds playedStopped earlyMedian accuracy
Round 117,50065.9%84.0%
Round 213,75750.9%89.1%
Round 311,38251.5%91.8%
Round 49,58450.8%92.8%
Round 58,40350.3%93.4%

Most of that early lean comes from new players. In the first round of a player's first game, 72.9% stopped early and the median stop came at 79.8% of the target, about 8 seconds into a 10-second target. 15.2% of those first attempts were stopped within 2.5 seconds, around the moment the numbers fade. Leaving out every stop before the halfway point, the median first attempt still came at 93.5% of the target.

Where the first round stopsMedian stopping point in round 1, as a share of the target. The darker line marks the target.
Player's first game79.8%
Games 2 to 498.6%
Game 5 or later99.5%
Table
First round ofRoundsMedian stopStopped earlyMedian accuracy
Player's first game10,71079.8% of target72.9%74.0%
Games 2 to 44,77498.6% of target55.0%90.2%
Game 5 or later2,48099.5% of target53.1%94.9%

Players who come back stop much closer to the target in round 1: at a median of 98.6% of the target in their games 2 to 4, and 99.5% from game 5 on.

Long and short targets

Targets run from 5 to 15 seconds. From round 2 on, the typical miss grows with the target, from 0.45 seconds on 5-second targets to 1.21 seconds on 14-second targets. As a share of the target, the typical miss stays between 7.7% and 8.8% at every length, and median accuracy stays between 91.3% and 92.3%.

Typical miss by target lengthMedian miss in rounds 2 to 5. Targets are grouped by whole second: 5 means 5.00 to 5.99.

In seconds

0.45 s 1.21 s

As a share of the target

8.1% 8.3%
Table
TargetRoundsTypical missShare of targetMedian stopStopped earlyMedian accuracy
5.00 to 5.99 s4,9790.45 s8.1%100.2%48.9%91.9%
6.00 to 6.99 s3,6200.52 s8.0%101.0%45.7%92.0%
7.00 to 7.99 s5,1330.64 s8.6%100.4%48.1%91.5%
8.00 to 8.99 s3,5350.66 s7.8%99.8%50.2%92.2%
9.00 to 9.99 s4,8750.82 s8.6%100.0%49.8%91.4%
10.00 to 10.99 s4,4970.86 s8.3%99.9%50.2%91.7%
11.00 to 11.99 s3,4960.90 s7.7%99.0%53.7%92.3%
12.00 to 12.99 s5,2241.02 s8.2%99.0%53.8%91.8%
13.00 to 13.99 s4,2441.19 s8.8%98.7%55.0%91.3%
14.00 to 14.99 s3,5231.21 s8.3%98.7%54.9%91.7%

Timing researchers call this the scalar property: the error in a timed interval grows in proportion to the interval. Sense of time covers the research. It is also why each round is scored as a percentage of its target. Under that rule a 14-second target costs no more points than a 5-second one, and the median scores above bear that out.

Long targets do pull stops a little early. From round 2 on, the median stop on 5- to 10-second targets falls between 99.8% and 101.0% of the target, and 45.7% to 50.2% of stops are early. On 11- to 14-second targets the median stop is between 98.7% and 99.0% of the target, and 53.7% to 55.0% of stops are early.

After a miss

A miss in one direction makes the next miss more likely to go the same way. After a round that ended more than 10% early, 69.4% of next rounds in the same game also ended early. After a round more than 10% late, 67.3% of next rounds were late again.

The round after a missShare of next rounds stopped early, by how the previous round in the same game ended. The darker line marks an even split.
Over 10% early69.4%
3 to 10% early54.2%
Within 3%46.7%
3 to 10% late37.7%
Over 10% late32.3%
Table
Previous roundRoundsNext stopped earlyNext stopped late
Over 10% early13,78869.4%30.4%
3 to 10% early6,28254.2%45.1%
Within 3%9,19346.7%52.6%
3 to 10% late7,05437.7%61.8%
Over 10% late7,59332.3%67.3%

These figures can't separate two explanations. Some players run consistently fast or slow, and a single round of feedback may not be enough to reset a player's sense of the beat. Either way, the data shows no sign of players overcorrecting.

Practice

Players improve quickly. Of the 1,440 players who finished at least two games, 78.7% scored higher in their second game than in their first. The median gain was 6.2 points, and the median score went from 84.5% in the first game to 92.7% in the second. Of the 168 who finished at least five games, 69.0% scored higher in their fifth game than their first, with a median gain of 3.6 points.

Phones and computers

Tapping and typing score about the same. Median round accuracy was 91.1% on phones (19,334 rounds) and 90.3% on desktop computers (41,074 rounds). Tablets were lower at 84.2%, from a smaller sample of 1,528 rounds.

Method

These figures come from the anonymous gameplay events the game records, described in the privacy policy. They cover hitthedot.app from launch on 2 August 2026 to the end of 5 October 2026, Pacific time, and include daily, practice and challenge games.

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